Month: March 2015

Unity 5 Lighting Cookbook

Unity 5 may be a bit tough at the beginning, specially when dealing with the new lighting system (GI, Global Illumination). The Continuous Baking feature (enabled by default), the insanely long baking times, the lighting settings having unclear effects, and the dense and hard to read documentation can make the experience a bit frustrating at first. You […]

Plans for Unity 5

As Unity 5 has just been released I’m being asked about the immediate plans for Vehicle Physics and Unity 5. Here they are. Vehicle Physics Pro Vehicle Physics Pro is my upcoming vehicle physics simulation package. It’s a completely new and innovative product conceived and developed from scratch. It’s not related with my other vehicle package, Edy’s […]