Category: Blender

A better Blender to Unity 3D importer

I’ve written an importer script for Blender files in Unity 3D that imports the model correctly without forced rotations. Transforms, hierarchies, animations, etc are fully preserved when loading a .blend file into Unity 3D with this importer. https://github.com/EdyJ/blender-to-unity3d-importer I consider Blender the “Unity 3D” of the 3D modeling tools. Everything is exquisitely arranged and well-structured. […]