I’ve written an importer script for Blender files in Unity 3D that imports the model correctly without forced rotations. Transforms, hierarchies, animations, etc are fully preserved when loading a .blend file into Unity 3D with this importer. https://github.com/EdyJ/blender-to-unity3d-importer I consider Blender the “Unity 3D” of the 3D modeling tools. Everything is exquisitely arranged and well-structured. […]