Category: Unity

Using Notepad++ with Unity 3D

Unity 3D comes with a branded version of Monodevelop for code edition and debugging. While it’s an excellent tool for tracing and debugging code, I consider it a less-than-average code editor for daily usage. On the other hand, Notepad++ is a simple but amazingly powerful code editor for Windows. Provides all the text editing functionality […]

A success history on iPhone

Omega Drive from Boiled Goose Games is a successful game using Edy’s Vehice Physics on iOS. It has been a big success in some countries and even reached the #1 spot on the entire App Store in Saudi Arabia. It currently has about 10,000 daily users, according to the authors. [youtube http://www.youtube.com/watch?v=-QK-OR5Yjo8]

DRIV3R meets Edy’s Vehicle Physics

Many people is already developing great things on top of the Vehicle Physics. Skylabh is publishing great videos on Youtube showing his work on cars and characters from the DRIV3R game. There are many other great videos on Skylabh’s Youtube channel. They worth watch!    

Advanced Telemetry Tool

This is the Advanced Telemetry tool. It shows the parameters over the time so you can easily see how things are working exactly. The graph can be moved and scaled both horizontally and vertically. When developing new concepts in vehicle physics this becomes an essential tool to verifying that you’re on the good path. The […]