A detailed compilation of all the combinations and amazing possibilities of the Lightmapping tool (powered by Beast™) in Unity 3D. Read the guide here: Unity 3D Lightmapping Reference Guide
Category: Unity
Edy’s Vehicle Physics on Sale today!
Comprehensive guide for using textures in Blender and Unity 3D
Using Notepad++ with Unity 3D
Unity 3D comes with a branded version of Monodevelop for code edition and debugging. While it’s an excellent tool for tracing and debugging code, I consider it a less-than-average code editor for daily usage. On the other hand, Notepad++ is a simple but amazingly powerful code editor for Windows. Provides all the text editing functionality […]
Epic crash with Vehicle Physics
A success history on iPhone
Omega Drive from Boiled Goose Games is a successful game using Edy’s Vehice Physics on iOS. It has been a big success in some countries and even reached the #1 spot on the entire App Store in Saudi Arabia. It currently has about 10,000 daily users, according to the authors. [youtube http://www.youtube.com/watch?v=-QK-OR5Yjo8]
DRIV3R meets Edy’s Vehicle Physics
Advanced Telemetry Tool
This is the Advanced Telemetry tool. It shows the parameters over the time so you can easily see how things are working exactly. The graph can be moved and scaled both horizontally and vertically. When developing new concepts in vehicle physics this becomes an essential tool to verifying that you’re on the good path. The […]
The stabilizer bars: creating physically realistic, stable vehicles
Unity 3D exposes the nVidia PhysX engine for physics. The WheelCollider object allows to easily model vehicles. But there’s a problem you will surely encounter the first time you start experiencing with WheelColliders: Q: Why my absolutely simple car (rigidbody + 4 wheel colliders) flips over so easily when cornering? A: Because that’s exactly how […]