Category: Vehicle Physics

Ferrari ride, stereoscopic 3D, 180º

In this video a Ferrari 458 Italia is simulated using Edy’s Vehicle Physics in a 180º hemispheric and stereoscopic 3D screen. This is a demo I’ve worked on for the company Dembeta, and the installation was showed at this summer’s Gamelab 2012. Update: You can now play the Ferrari Demo here.   The behavior of the Ferrari is the same as […]

A success history on iPhone

Omega Drive from Boiled Goose Games is a successful game using Edy’s Vehice Physics on iOS. It has been a big success in some countries and even reached the #1 spot on the entire App Store in Saudi Arabia. It currently has about 10,000 daily users, according to the authors. [youtube http://www.youtube.com/watch?v=-QK-OR5Yjo8]

DRIV3R meets Edy’s Vehicle Physics

Many people is already developing great things on top of the Vehicle Physics. Skylabh is publishing great videos on Youtube showing his work on cars and characters from the DRIV3R game. There are many other great videos on Skylabh’s Youtube channel. They worth watch!    

Facts and myths on the Pacejka curves

When developing vehicle physics the tire is the single component that has the most influence in the entire system. When designing a tire simulation the Pacejka Curves arise sooner or later. What’s “Pacejka” exactly? First of all, the Pacejka Magic formula, also called simply Magic Formula “MF” or “MF-tyre”, is a function y=f(x) which is used […]

Advanced Telemetry Tool

This is the Advanced Telemetry tool. It shows the parameters over the time so you can easily see how things are working exactly. The graph can be moved and scaled both horizontally and vertically. When developing new concepts in vehicle physics this becomes an essential tool to verifying that you’re on the good path. The […]