Anti-roll bars exposed
I’ve just implemented anti-roll bars in Vehicle Physics Pro. Here you can see the effect of this component graphically: In this chart the horizontal axis is time and the vertical axis is […]
Vehicle Physics Pro enters the Beta stage!
I’ve spent the past weeks working intensely on organizing files, refactoring code and writing documentation for moving VPP to the Beta stage. The project is already mature and bug-free enough to be used in […]
Madrid Games Week!
I’ll be at Madrid Games Week next week (October 1st-4th) showing the latest developments with Vehicle Physics Pro. If you’re attending the event, feel free to come by and say hi! […]
Vehicle Physics Pro latest updates
After having dedicated some time to Edy’s Vehicle Physics (with great results!), I’m now giving a push to Vehicle Physics Pro. Early Access licensees, this is of interest to you! […]
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