Vehicle Physics Pro enters the Beta stage!
I’ve spent the past weeks working intensely on organizing files, refactoring code and writing documentation for moving VPP to the Beta stage. The project is already mature and bug-free enough to be used in […]
Madrid Games Week!
I’ll be at Madrid Games Week next week (October 1st-4th) showing the latest developments with Vehicle Physics Pro. If you’re attending the event, feel free to come by and say hi! […]
Vehicle Physics Pro latest updates
After having dedicated some time to Edy’s Vehicle Physics (with great results!), I’m now giving a push to Vehicle Physics Pro. Early Access licensees, this is of interest to you! […]
Kerbal Space Program will use Vehicle Physics Pro
Kerbal Space Program (KSP) will use Vehicle Physics Pro for their wheel and vehicle simulations in the upcoming Unity5-based KSP release. Felipe Falanghe (HarvesteR) wrote in the KSP development blog about the factors […]
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